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Monday, October 24, 2011

The Death of the Bearcat


Hybrid no more.

I'm going to assume everyone is caught up with all of the recent Blizzcon news. If not, read up on it at MMO-Champion.

The biggest event for us bear druids was the separation of the traditional feral spec. Melee dps druids will continue to be called "feral combat," and tanking druids will become "guardian". I will miss referring to myself as feral, but guardian has a nice ring to it.

The Good
Bears and cats will get the individual attention they need. We will likely get more baseline cooldowns without the fear that cats will have access to them too, and we will get passive defenses that would be overpowered in the hands (paws?) of a damage dealer. Out rotation will (hopefully) become more dynamic because we don't have to share our skill budget with our feline brethren.

For those of us who prefer tanking and only tanking, you won't have to feel like you're forced into kitty dps for single tank fights. You will have to respec just like your co-tank, so your raid leader's decision won't be so easy.

The dreaded PvE nerf because of PvP will not be so deadly. In the past, we have lost many strong abilities and bonuses that were nice in PvE but overpowered for a tank/dps hybrid in PvP.

The Bad
Bearcats as we know them are dead. Bears will not be able to contribute to dps while not tanking in this expansion (apparently because "warriors can't dps while not tanking"... and now I can complain about all the things warriors can do that bears cannot). According to the devs, we won't even be able to use Rip or Shred, which dooms us to a life of Mangle-spam forever. The hybrid playstyle that brought and kept so many of us attached to the feral spec will be no more, and we will undoubtedly lose many bears during the transition.

The Ugly
Bears will need to become multi-dimensional for this to be successful. Currently the complexity of the feral spec is limited because of it's hybrid nature. We'll need a wider array of skills to compensate for the half of our spec that will be sheered away. We will need something else to draw people to our class and give guardian druids some sparkle. Bears have to stand out as their own spec, and in their current state they would not stand out.

We will need more utility and flavor to replace the dps benefit we bring. Currently the other tanking classes have a playstyle that actively makes playing each one different. However, bears are obviously still warrior clones, and that was acceptable because what made us different was our cat form. Now that empty spot will need to be filled.

This will likely mean four tier sets for druids, similar to how resto druids and balance druids share similar itemization but different sets. We won't have access to cat form bonuses and our gear won't be so easily transferable between specs. With that in mind, who knows how gear itemization will change. With the introduction of monks as the second leather-wearing tank class, Blizzard might feel compelled to create specific leather tanking gear.

To be honest, I was devastated by this change. I enjoy playing other tank classes just as much or even more than my druid while tanking. What made me love my druid more than any of my alts was my hybrid nature and ability to change roles on the fly. I've reasoned through it a bit, and I now feel that this change was necessary. There also may be potential to recapture a piece of that hybrid nature in some of our talents. As long as Blizzard fleshes out bears properly, we will continue to be awesome well beyond Mists of Pandaria.

(P.S. I'm working on an analysis of the new druid talents. It will be up within a few days!)

6 comments:

  1. I'm not going to be able to rationalize this one. They are killing the reason I've put years into a feral druid. The only reason it's "necessary" is they haven't really put the energy into splitting PvP and PvE into 2 separate games. This is the ultimate "dreaded PvE nerf because of PvP".

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  2. "To be honest, I was devastated by this change."
    Me, too. Me, too. :(
    http://us.battle.net/wow/en/forum/topic/3424905610

    I'm not sold on it being necessary but I'm not a designer and of course don't know everything that is under the hood.  Why not let us choose one or the other, then make the other side's abilities only 75% effective. As a bear, we should still get into kitty form and shred and rip, but at that noticable but not completely nerfed DPS-disadvantage?

    Maybe this disappointment will pass, but right now I'm really, really down about this change.

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  3. I don't think they're going to create two separate tier gear for the two specs. It's going to be the same but at the bonus description will say "Feral: your dps is going to be awesome / Guardian: your damage mitigation? High five!"; same gear, two diferrent bonuses.

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  4. If they give distinct differences between bear and cat stats, they better not keep the sets together. There's really not much of a reason to, it only reinforces our hybridity that they're removing.


    Good post, Sunnier. Leaving BlizzCon I wasn't sure what to think of this, but you articulated my feelings well. I love being such a unique tank. If they're going to redesign bears (which they need to lest we be warrior clones, as you said), there's just as much likelihood I'll enjoy the result as I would rerolling to any other option. Until we get some more details my plans for MoP are 100% in the air.
    PS, it was nice meeting you Thursday night at the WoW Insider party. Hope to see you there again next year!

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  5. I doubt they'll reintroduce "tanking Leather".  They had that already in BC and they
    got rid of it.

    I don't think there will be 4 Druids sets either.  "Feral" gear sets already have:
    Now: "If Bear
    then X" and... "If Cat then Y"
    I don't see why this model couldn't continue to
    work as:
    Possibly: "If Guardian, then X"... "If Feral, then Y"

    I think that the Talent Tree Split will (or should) then allow the Bear Talents, Spells or just the "Spec" of being Guardian itself to be allowed to use traditional STR tanking pieces that
    are Necks, trinkets, rings, back as [if they were] Agility pieces. This would still allow cross use of leather gear, but expand the use of all the Tanking pieces for the Plate Wearers into straight up Tanking pieces, regardless.

    Other
    classes already have abilities that make one stat act like another stat
    (Spirit as Hit for example). This could help out a lot with Bears not
    having to use AGI rings with Haste and could use the STR ones with
    expertise/mastery for example

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  6. Honestly the only reason my bear has remained my main character is the ability to dps/tank fluently within the confines of the same encounter. Recently I have started pvping a lot as kitty and the added utility and survivability as a bear when being a fc is invaluable. As sad as it is for me to say, I think this is the change that is going to force me back to my paladin or back to my xbox exclusively.

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